Melvin Kellner

Melvin Kellner

Software Developer

Personal Profile

  • Senior developer with a track record of incorporating user and business requirements into cost-effective and secure solutions.
  • Knowledge of commercial and open source software/tools, design patterns and security standards.
  • Always seeking new interesting technologies and developments to follow/learn.

Key Skills

  • Android sdk
  • Go
  • Python
  • Keras
  • Docker
  • Java
  • Typescript
  • Kotlin
  • C#
  • Dart
  • C
  • Git
  • WPF
  • XAML
  • UWP
  • Actionscript
  • Flash
  • Flex
  • PHP
  • SQL
  • Linux
  • Mac OS
  • Windows
  • Angular

Work Experience

Web Developer at Die Keure

February 2018 - Present

Develop and maintain educational websites and platforms.

Mobile developer at PEGUS-APPS

June 2015 to February 2018

Develop, maintain and support B2B android applications.

  • Took over the Picanol android app translating designs into usable android layout.
  • Was part of the Moddy team, with sole responsibility for the Moddy android app worked closely with design and backend to implement ideas and features.
  • Created Motex android demo app communicating through bluetooth low energy with a knee band (using arduino) allowing precise measurement to aid in revalidation and recovery.
  • Created the Awingu app for windows 8.0/8.1/10 using the UWP platform.
  • Created the mini ecr component for the Xengo Mobile pay android app.
  • Took over development/maintenance of the Citie android app implementing an entire new UI with a handful of api/model changes, greatly speeding up app responsiveness and fixing quite a number of bugs which where present.

Android developer at IN THE POCKET (on behalf of PEGUS-APPS)

June 2016 to September 2016

Develop, maintain and support Android applications.

  • Helped transit the Brussels airport app from pure native android to a ReactNative/android hybrid, most of my work was spent on creating a bridge enabling communication between android and react and created several android views and the ability to implement them in react.
  • Helped maintain the Stevie app.

Flash/Android/Unity3d Developer at PLAYLANE/CARTAMUNDI-DIGITAL

December 2009 to June 2015

Develop, maintain educational/entertainment games and apps using a wide range of languages, tools and technologies.

  • Was part of the IUMI project, a C# based platform which allowed us to easily digitize and add interactivity to textbooks using Flash through a flash wrapper.
  • Helped create/maintain Fundels a, windows/ios/android application which digitized children’s books into an animated movie adding educational games in the process.
  • Was part of the kids app creator project, a white label wireframe which enabled third parties to create their own Fundels like app drawing the attention of several high profile clients.
  • Created “over de grens” smart board application, a sexual education campaign launched by Sensoa.
  • Created Story magazine app, a virtual release of Story magazine.
  • Created the android app, a storefront for digital content aimed at children.
  • Created the Dreamland android app, a storefront for digital content aimed at children.
  • Was part of the Shuffle card games team, creating digital add ons for the many shuffle card games using unity3D.